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How To Get To Veronika In Dying Light 2

The Simply Way Out is office of IGN's Dying Low-cal 2: Stay Human Walkthrough. In this Chief Quest, Aiden will meet Aitor, the Peacekeeper'due south Commander, for the first time.

Rewards:

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  • 250 Combat XP
  • 1500 Parkour XP
  • Immunity Booster Design
  • x2 Chamomile
  • Cordyceps

How to Spend Time in the Bazaar

Now that he has a Biomarker, Aiden tin enter the Bazaar without fearing for his life. Rail the mission from the Journal Menu and follow the yellowish tracker to go there. Once inside the building, you'll have to talk with the people of the Boutique to mingle; they will usually ask y'all to do stuff for them. Accept these side quests as some have valuable rewards, like weapon mods.

The simply inkling you take is to "spend time in the bazaar", simply in order to progress the quest, y'all'll need to complete at least two side quest from whatever of the Bazaarians, or those located just outside the settlement, we recommend The Spark of Invention and either Thanks! or All in the Family.

After that Hakon will contact you again and ask you to meet him on the roof near the main metro station. The location will be marked in yellowish to make things like shooting fish in a barrel.

Meeting with Hakon

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Upon meeting with Hakon, he volition indicate out the Peacekeepers' base of operations and tell you lot that the plan is for you guys to infiltrate the base to get to the metro technical station. From there, you can have an airlock to the Fundamental Loop (a place where Aiden is hoping to learn more well-nigh what happened to Mia).

Going to the Tunnels

When Aiden wakes up, a Bolter will exist just outside the prophylactic zone where he was resting. You won't exist able to collaborate with it so become to the metro tunnels instead; the door volition be guarded by a few infected. Deal with them before picking the door.

Open up the door and get down the stairs, then open the door to your correct, go along moving frontward and go through the door on your left. To go out of that room, look up and spring to the vent.

Go along moving, and reach an area full of resting infected—Crouch to avoid waking them up.  Y'all don't desire to take much fourth dimension in this area since your amnesty will subtract by the minute. A few UV shroomz are lying around; pick them upwards to gain some time.

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To go to the tunnels, go to your left (to the room where the lockers and the shroomz are) and then move forrad to the other room; there'll exist an agile zombie, and then exist conscientious. You lot want to go to the left corner of the room to get out of here, where there'south a small opening in the wall.

The tunnels will be filled with infected so keep existence stealthy. You want to go to the left, through the metro tracks, keep moving frontwards, then take the stairs on the right where a door that has "Leave" written on top is; use a lockpick to open it.

Keep moving forwards, and you'll detect a door (the one on the left) at the end of the room, simply higher up the second pair of stairs (there's as well a vent to the room's right yous can use to hide from the infected).

Go through the door, follow the tracks to the correct, continue moving forward and have the stairs to the left to go through the metro wagon in the wall. There's an infected within so kill it.

Exit the wagon and proceed going forward; you'll be in a new area of the tunnels. Go to the left and up the stairs to get some UV shroomz. You lot'll need them.

You want to get to some other metro railroad vehicle on the correct side of this room, there's an infected patrolling the area, just if you time it right, it won't see y'all.

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Get out the railroad vehicle and deal with the zombies outside so you can leave through the gate that's slightly open. Crouch through in that location, and you'll finally achieve the UV flares that Hakon left for you.

Once your immunity is complete again, go up the stairs on the left and grab the weapon that's on the crate, then attempt to open the door, a cutscene will offset where a Spitter begins attacking you lot. The best affair you tin practice is avoid its acid spit. Deal with the special and the other infected, and now yous'll exist able to lockpick the door you lot were trying to open up earlier.

Open the door, and then open the other door in front of you, enter that room and look upward to jump to the vent. Y'all will start hearing Hakon talking to some Peacekeepers and distracting them while you sneak effectually, keep crawling and go out the vents. You'll have to apply the vent in the back of the hall you're in.

Get within and go along walking; you'll at present exist inside the Peacekeepers base, at the heart of the metro station.

Meeting Aitor, the Peacekeeper's Commander

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Walk to your right to the platform and then open the airlock that's on the left side of the area. However, after pushing the button, you lot will be captured past Peacekeepers and brought to their Commander, Aitor, for questioning.

Aitor will inquire yous what's it similar outside the city, you can tell him the following options:

  • When was the last time you were outside the city? (colored in white)
  • Why practice you lot think I killed anyone? (colored in white)
  • Outlands are unsafe (colored in xanthous)

Aiden volition tell Aitor that he is looking for someone. Aitor tells him that he won't open the tunnel until he finds who killed the Peacekeeper's previous commander, Lucas. Aitor then asks Aiden to help him find Commander Lucas's weapon, a pair of brass knuckles. A dialogue bike volition open, and yous can tell Aitor the following:

  • I can try (colored in yellow)
  • Why should I trust you? (colored in white), if you choose this choice, information technology will unlock another option in the wheel, "I accept my own affairs" (colored in yellow)

Reuniting with Hakon

Aiden is set free to look for the weapon and tin can now apply the Peacekeeper'southward base as a rubber zone. Hakon will contact Aiden again upon leaving the room and ask to encounter outside. Leave the base of operations and follow the yellowish mark to meet with Hakon; he will ask you what did the Peacekeepers wanted, y'all can tell him the post-obit:

  • Aitor asked me to help him (colored in yellow)
  • Why were you gone? (colored in white)

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Aiden will tell Hakon that Aitor wants assist finding the brass duke, and so Hakon tells him that he knows someone who could know something about the weapon, Hubert.

Finding Hubert

Hubert's location (a windmill somewhat close to the Peacekeeper'south base) volition be marked in yellow, and so follow the marker to go to him. Even so, Hubert is nowhere to be found once y'all get at that place, so you have to wait until he appears.

When Aiden wakes up, another man will be at the windmill, he so alerts Hubert that Aiden is looking for him, but Hubert starts running, fearing he is in trouble. You'll take around a minute to catch Hubert, so try not to fall.

When you get to where Hubert is supposed to be, y'all won't be able to come across him. Nevertheless, Hakon tells you that Hubert is climbing to the GRE edifice roof, and so y'all'll have to climb upwards at that place as well. To become to the roof, go to the left side of the edifice and climb an erstwhile Ad structure.

Hubert will be outside the GRE structure'southward chief entrance (the door you're supposed to open up with the GRE primal).

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Talk to Hubert, and yous can either tell enquire him the following:

  • Why did you lot run away from me? (colored in white)
  • How practise you know the Lazarus is a fix of contumely knuckles? (colored in yellow)

Finding Maya

Herbert will end up telling Aiden that someone named Maya tried to sell him the weapon, so you lot'll take to detect her in Meatpacking Foursquare. Follow the xanthous marker until you become there.

Once you lot find the building, you'll need to search for an entrance in one of its sides (the one with the terrace) and enter through a window.

Once within, become to the left and expect for a room with a UV light in it; leap to get to the upper level.

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Later on climbing the structure seen in the film above, you'll run across a GRE crate with inhibitors. It's just exterior the room where Maya is.

Enter the room to the right of the crate, and you'll detect two children, information technology turns out the little daughter is Maya. You can tell her the following:

  • Where did you find the Lazarus? (colored in white)
  • Give me the Lazarus (colored in yellow)

Maya tells Aiden that she will give him the weapon for 500, you lot can and then tell her:

  • I don't pay (colored in yellowish)
  • Negotiate (colored in yellow)

Reporting Back to Aitor

She will give you the weapon, and now yous can return it to Aitor, and then head back to the Peacekeeper's base. Once inside, you'll discover Aitor in one of the rooms getting tattooed. A Dialogue wheel opens, and you tin tell Aitor:

  • Get me to the Center (colored in xanthous)
  • What is this tattoo? (colored in white)

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However, Aitor tells Aiden that he won't exist able to open the tunnel until he finds the killer, so Aiden can either help him or wait until he finds it. Aiden reluctantly agrees to search for suspects in the Boutique. A Dialogue wheel opens, and you tin can tell Aitor:

  • I will find the killer (colored in xanthous)
  • What's your problem with the Boutique? (colored in white)

Meeting Carl

Head out of the base, and yous'll find Hakon waiting for you; he will tell y'all that but 2 people are worth talking to in the Bazaar, Carl and Sophie.

Go dorsum to the Bazaar, and you'll be led to Carl, who will ask Aiden how is the world outside the city; you tin tell him the following:

  • You wanted me here for gossip? (colored in xanthous)
  • Bad, and getting worse (colored in white), if you choose this one, another pick will appear "Why don't you tell me more than well-nigh your people?" (colored in white)

Carl volition and so ask Aiden if he is a sheep or a wolf, which yous tin reply with:

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  • I don't similar that metaphor (colored in xanthous)
  • A sheep - I'one thousand no threat to you (colored in yellowish)
  • A wolf - you better watch out (colored in yellow)

Later answering, Aiden will tell Carl that he is looking for Sophie, to which Carl will inquire why; yous tin answer with one of the post-obit:

  • I need to enquire her about Luca's death (colored in yellow)
  • I have a package for her (colored in yellow)
  • It's my ain business organization (colored in yellow)

Meeting Sophie

Carl will point Aiden in Sophie'due south direction; she is right at that place in the Bazaar. Turn back, and Sophie will be just to the right of the church building'due south door.

Talk to her, and Aiden will inquire Sophie for a chore; she volition enquire him to become to one of the craftmasters and ask for the purest crystals' location. You tin tell her the following:

  • I'll look for Alberto and Vincenzo (colored in yellow)
  • Tell me more about Alberto and Vincenzo (colored in white)
  • What sort of transaction? (colored in white)
  • What do you mean, "in charge of safety?" (colored in white)

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Later talking to her, become inside the church building and follow the yellow marker to notice the guys Sophie told Aiden almost. Vincenzo and Alberto will tell him that Sophie'south brother has already come and asked nearly the crystals. Get dorsum to Sophie and tell her the news. He went by himself to await for the crystals, so naturally, Sophie is worried. A dialogue cycle will open, and yous can tell her the following:

  • How did Barney get hurt? (colored in yellowish)
  • Why arraign yourself? (colored in white)

Aiden offers to find Sophie's blood brother, and this Main Quest volition end. The next one, Unruly Brother, volition start before long after.

Up Next: Unruly Brother

In This Wiki Guide

Dying Light 2

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Source: https://www.ign.com/wikis/dying-light-2/The_Only_Way_Out

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